the levels that this character was designed for almost seem out of place and could be aided with the help of added mobility or speed in some parts. While the movement is fluid in nature and you have vast freedom of control. Now, What I'm about to say might just be a matter of opinion but I believe the speed of the character in the general sense, is a bit slow. There's very few levels that will leave you stumped trying to figure out the next objective but if you happen to get stuck somewhere, the game lends a hand by giving you a simple text hint in the menu options which can be useful at times, even when you aren't stuck on a mission. The main quest can be easy to progress at times. Complete with explosions, helicopters, hot babes and the Aston Martin V12 Vanquish, this game is sure to take you on an immersive journey that is reminiscent of that classic cinematic style we've come to know and love in movies today. Unique in it's first-person style, there is a myriad of weapons, machinery and gadgets to choose from, all with their corresponding uses to finishing each individual mission. The 21st in the series, released in 2002, as James Bond you will combine stealth, efficiency and class as you carefully plan out approaches, strategies and takeouts all while using your secret agent gadgets to progress through each level. The 21st in the series, released Suit up and get ready for action because you're about to experience the life of an agent in 007: Nightfire. Me: Ripping the weapon models, rigging, animating.Suit up and get ready for action because you're about to experience the life of an agent in 007: Nightfire. Only bugfixes if I can fix them, or if there's a new method of replacing models that doesn't break the models. If there's any glaring bugs that I've missed or you'd like to report, DM me here on Moddb or at my discord Gummy#7488 This is my first time animating viewmodels. There are also some custom animations that I've made for some of the weapons and they may be janky. Might be a problem from the decompile/recompile or just a quirk with the game. Right now there are some weapons that don't play their sounds but it is dependent on which mission you're playing, like the Rocket Launcher won't play it's firing sound on any mission other than High Treason, I don't know why it's doing that or how to fix it. As for the rest of the weapons, such as the P90 and the AIMS, I left them untouched since there are no console counterparts or because they're functionally so different that a straight up model replacement wouldn't work. A more experienced GoldSrc modder might know why it's happening but this is my first time modding GoldSrc. I tried to replace them with entirely new models but I'm not knowledgeable enough to do that. For the weapons that I can't edit, sound replacements is all I can do. I almost thought about scrapping the mod completely because I can't replace the main P99 pistol but I guess I'll just upload what I have. There's only one tool that can decompile/recompile Nightfire models so I can't try alternatives. Even if I only decompile them and recompile them without any edits they still break, so it's not a problem with me editing them. The weapons that I didn't include had some problems somewhere along the conversion process, so they were broken and I can't work with them. When compiling the model again, it also needs to be converted back into the model version that can be read in Nightfire. The issue is that since Nightfire is using a custom version, it needs not only to decompile the model, but convert them to the model version that is used in Half-Life 1 so it can be edited. The way to edit the models is to decompile the model, edit it, then compile them back. mdl format that differs from the one used in Half-Life and other GoldSrc games. Well it comes down to the fact that the PC version of Nightfire is developed in Gearbox Software's custom version of the GoldSrc engine, which has a different version of the. Why are only some weapons replaced? What about the rest? I've also included a couple of optional alternatives, they also go into the bond folder. To install the mod, just drop the 'bond' folder from the zip file into your Nightfire PC install folder. This mod replaces some of the weapon models and some sound effects from the ones in the console version, which was developed separately by Eurocom.
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